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Multiplayer Development • Re: What is Arcane? - Suggestions by matto

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Wow, there's a lot to go through here, so for now I'll just focus on a few things
Ghouls: Change [lvl1] +10% [lvl2] +20% [lvl3] +30%
Skeletons: Change [lvl1-2] -40% [lvl3] -30% or [1.16] Revert -50%
I just think arcane resistance shifting between levels makes little sense from a lore or gameplay perspective. High level skeletons are already more threatening due to having better stats, especially higher HP, so I don't see the point reducing the arcane weakness on lv3. Lore wise, even if the skeleton is stronger, it is still functionally (and magically) working the exact same way, there's nothing that should make arcane attacks "weaker" per se. They have no additional magical protections, and are animated by the same magic throughout all 3 of their levels.

A similar case can be done with the ghoul to a lesser degree I believe. They shouldn't get more resistant to arcane than they are at base. They may feed and grow more, but this only really affects their HP. There's more flesh to go through to kill the ghoul, but that "flesh" doesn't become harder to cut, burn or smite.

I would advocate for reverting their 1.16 arcane resistances.
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Goblins: Change +10% or [1.18-1.16] Keep 0%
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Orcs: [1.18-1.16] Keep 0%

This one also makes little sense to me, for a specific reason. Goblins are simply the same species as orcs, so I don't see where that +10% arcane resistance come from, given orcs don't possess it.

Statistics: Posted by Tezereth — Today, 12:33 pm



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