Hi, I noticed that nobody's responded to this, so just wanted to express how helpful this guide has been, even for playing at a lower difficulty. From the times the replays have been downloaded I can conclude many others have probably also found it to be so.
Small remark: I know it's not the primary intent of this guide, which is to prove the possibility of consistent success, but it could use some modest improvements in formatting. For example new concepts are introduced at various stages, but sometimes relating to previous stages and so not as helpful as they could have been. For a relatively weak player, more basic advice even on the easier scenarios, such as unit preparation, recruiting, or gold reserves could also have been very useful, but I recognize there are many other guides covering the same content.
Also, I was randomly browsing these forums and came across a thread from 2019 about how save-loading is required in Wesnoth, with a specific challenge to consistently obtain Simyr. It seems you, at least, have actually beaten this challenge, proving that HttT's past difficulty was actually reasonable, and perhaps even more so now with 1.16.
Finally, since you HAVE played this campaign alot... What are your thoughts about the balance of various units in this campaign specifically? For instance, in the past I typically used alot more horsemen, mages, thunderers and archers, but following this guide have explored the use of scouts, gryphons and shamans more. I ended up with alot more sorceresses that never got recalled, whereas normally I might have heroes or knights that I would recall to hold the line.
Small remark: I know it's not the primary intent of this guide, which is to prove the possibility of consistent success, but it could use some modest improvements in formatting. For example new concepts are introduced at various stages, but sometimes relating to previous stages and so not as helpful as they could have been. For a relatively weak player, more basic advice even on the easier scenarios, such as unit preparation, recruiting, or gold reserves could also have been very useful, but I recognize there are many other guides covering the same content.
Also, I was randomly browsing these forums and came across a thread from 2019 about how save-loading is required in Wesnoth, with a specific challenge to consistently obtain Simyr. It seems you, at least, have actually beaten this challenge, proving that HttT's past difficulty was actually reasonable, and perhaps even more so now with 1.16.
Finally, since you HAVE played this campaign alot... What are your thoughts about the balance of various units in this campaign specifically? For instance, in the past I typically used alot more horsemen, mages, thunderers and archers, but following this guide have explored the use of scouts, gryphons and shamans more. I ended up with alot more sorceresses that never got recalled, whereas normally I might have heroes or knights that I would recall to hold the line.
Statistics: Posted by fredbobsmith2 — Yesterday, 8:55 pm