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Scenario & Campaign Development • Re: A Vision Blinded (15 scenarios, all complete and working)

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I have issue(s)!!
Wesnoth v 1.18.3
Mac OS 12.7.6
All add-ons are "up to date" per the Wesnoth server.
FIRST
In the final scenario of AVB ("Nature's Fury" I think?) the first time a bad guy dies, a text box pops up saying that I can now give orders to leaders of other factions. Two problems.
1. It says "Now that you have captured a castle..." not "Now that you have defeated an opposing unit..."
2. Even if an allied faction does the killing, the message pops up. In other words, I didn't trigger the event.

Could you explain the intent here? Do you want any of the good guys to kill a bad guy, do you want ME to capture a castle hex, or something else?

SECOND (More likely an issue with Wesnoth itself than with AVB)
I have had crash issues while playing AVB for long sessions (rainbow disc of death). I'm not blaming the campaign for that, and somebody else mentioned there might be a memory link in Wesnoth 1.18 causing it. viewtopic.php?p=696324#p696324

For him the crashing was associated with two other campaigns, not yours, but wanted to give you a heads-up.

BTW, a pretty good game, although some of the scenarios are a bit long and huge (both map and army-size-wise) for my personal preferences. With all the level 3 baddies I get a) lots of promotions but b) a lot of dead friendlies, which is an interesting twist. It also requires adjustment to the fact that your personal character (Quesadilla or whatever) has no leadership or healing ability. I tended to forget that in the first few scenarios, and wonder why the hell my level 1s aren't helped by being next to my unit.

Statistics: Posted by yogicbrewer — Today, 1:10 am



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