Quantcast
Channel: The Battle for Wesnoth Forums
Viewing all articles
Browse latest Browse all 2241

Faction & Era Development • Re: Battleground Europe - V1.0 - WWII realism

$
0
0
Hi, i know its been 10 years since release but i want to give some feedback since I had a lot of fun playing 1v1 with some friend or another. I actually wish there were more people giving it a try online. So here it goes:

The first few games i played on a random map vs AI. This was a good thing since there are what could be considered new mechanics in this era, and with it a learning curve. So the thing that took me by surprise the most was the lvl 0 conscripts teleport being lost when they gain 1xp and turn into a lvl 0 rifleman instead, that being also the case when capturing any village by themselves.
Also i dont know how implementable it is on Wesnoth but it would be really helpful for new players to have the OP's tips for the mod visible somewhere in-game. Like starting with supply trucks for increased movement and some conscripts/riflemen to capitalise on it. Oh and the village gold in map settings is a must read as well, also that factions labeled with AI have so much more gold per village on a random map with standard settings than the non AI factions.

All that being said, when i finally worked around finding how to play it vs AI and telling my friends the basics i had learned, we had some very interesting games, so here come all the good qualities that i found very satisfying with the mod:

The fact that tanks and planes are so OP vs infantry combined with the option to go for a Tier 2 facility to get even better units makes it a highly interesting strategic game, not only tactical as i find most vanilla wesnoth games to be (which i love as well btw), but here it really pushes you to think your strategy ahead, for example (should i go T2 as fast as possible and relinquish ground on my flanks since my t1 tanks are holding the centre but i have lost air superiority which has left my flanks rather isolated, or should i grind on T1 to regain air superiority with inferior planes?; or: ok i was actually pushing hard but now the enemy has T2 tanks and my T1 tanks are starting to fall short of the task,)

Also one would assume infantry to be a waste of money later on in the game as more tanks and planes are dominating the battlefield, but that would be a fatal mistake, as artillery covered by infantry actually deal with both tanks and planes in a very cost effective way, so if you are pushing with tanks and planes you really need at least some infantry of your own to scout for ambushing artillery nearby. This is also makes the fights very dynamic and tactical, whereby there is never one unit beats all, making the recruiting and tactical decisions very balanced and entertaining.

Another cool feature i found to be that advancing to T2 not only gives you better tanks and planes but it also lets you get riflemen with semi automatic instead of bolt action rifles which is not only historically accurate but also a game changer where they get more attacks per turn at close range, making the transition to T2 a necessity at some point of the game if the other player has upgraded to T2 themselves or if you want to get a firepower advantage after sacrificing one turn of income into T2 to really help push back the enemy line at close quarters.

So in closing, i find the era to be very entertaining, historically accurate AND balanced at the same time. Yes it takes a couple of games to master some specific units dynamics but that happens with every mod including vanilla as well.
It really is worth a try if you are into historical mods.
And last but not least, i want to say again that i wish more people would give it a try online as well so we could get some games going.

Hope to see you all on the server soon and we can grab a game or two :D

Statistics: Posted by Kunga — Today, 12:38 pm



Viewing all articles
Browse latest Browse all 2241

Trending Articles