Where is this established? Also, it's not what the description says... : "Prevents spellcasting, but not passive skills" - and that's not about attacks.From a lore/gameplay perspective, Counterspell only disallows magical attacks.
... or... is it? If you want it to be, at least rephrase the second, or both, lines of the description of Counterspell, to clarify. Also, what constitutes a "passive" skill? Is an Orcish Sorceress' Sap attack a use of a passive skill? How about the Drain side-effect of a Wight's blade attack?
So, I argue that these questions come up already about attacks. And if you can answer them about attacks, then they can be answered more generally.It we expanded it to "dispels all magic" then... what counts as magic? Does Delfador's Chill Touch not work? Can White Mages not heal? Do undead die instantly?
I think you're already communicating things well enough through Aethey's story about a Necromancer. It is a reasonable guess that Counterspell would work nicely against a Necromancer.From a "cool" perspective, I agree it would be cool to give Counterspell scripted effects in specific scenarios. But I feel there's no good way to communicate that to the player beforehand without spoiling things
Not a _necessaity_, I agree, but there's no balance reason in the opposite direction: Counterspell will only affect Iliah-Malal in this level, so the "worst" that would happen is that Delf's clever choice of Counterspell would allow the player to circumvent one challenging fight by being clever.I don't think there's any balance reason it needs to be stronger.
I guess I will, but if you have spell re-selection points during a scenario - I still wonder if you can't have one earlier. I've never written WML nor Lua I'm afraid.If you're not familiar with WML/lua, I'm afraid you're just going to have to take my word for it when I say it's really not easy to implement undo or any "like undo but not quite" effects.
Statistics: Posted by revolting_peasant — Today, 2:18 pm