Letting some ideas spin.
What do you think about adding some rewards for cetain action.
- the frist who killed 100 enemies -> +100g
- the first who killed 10 bosses - > +100g +10hp
- find x amount of items, chest
Or leveling abilities by using them: (just slightly)
- heald 200hp of allied played - > upgrade heal
- other magic, movements
....
That would maybe be good for the rpg element of the game.
Could be cool to have record of those things that players can open up in game.
UtbS has units that can attack with their normal attack, but also having other attack that can be use once on the same turn.
This could be a cool kill finisher for none magic-classes.
Maybe, it's "free" (xou will still take retail) or cost stamina.
Maybe weapons and weapon specials.
With old rpgs having an attack order System. Light units could be faster in attacking, but not sure if that even makes sense for the gameplay or how to do it.
Maybe no counter weapons.
A potion that can temporaly boost your dmg.
Maybe terrian manipulation (none castle)
None magic-classes could theoreticaly still use magic. Glows that give them fireballs... (maybe nerfed version)
I know it's meant as a team fight game, but maybe add some more elements that allow a free for all style of game (while still being allied).
Deathmode with chest to be dropped is already pretty nice for that.
What do you think about adding some rewards for cetain action.
- the frist who killed 100 enemies -> +100g
- the first who killed 10 bosses - > +100g +10hp
- find x amount of items, chest
Or leveling abilities by using them: (just slightly)
- heald 200hp of allied played - > upgrade heal
- other magic, movements
....
That would maybe be good for the rpg element of the game.
Could be cool to have record of those things that players can open up in game.
UtbS has units that can attack with their normal attack, but also having other attack that can be use once on the same turn.
This could be a cool kill finisher for none magic-classes.
Maybe, it's "free" (xou will still take retail) or cost stamina.
Maybe weapons and weapon specials.
With old rpgs having an attack order System. Light units could be faster in attacking, but not sure if that even makes sense for the gameplay or how to do it.
Maybe no counter weapons.
A potion that can temporaly boost your dmg.
Maybe terrian manipulation (none castle)
None magic-classes could theoreticaly still use magic. Glows that give them fireballs... (maybe nerfed version)
I know it's meant as a team fight game, but maybe add some more elements that allow a free for all style of game (while still being allied).
Deathmode with chest to be dropped is already pretty nice for that.
Statistics: Posted by llllllllllllllll — Yesterday, 7:45 pm