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Scenario & Campaign Development • Re: Legend of the Invincibles

here's lines from a saveCode:...

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Faction & Era Development • Re: The American Civil War

The Eastern Theater map is very cool! I wonder if anyone's made one of the Western Theater.Statistics: Posted by Ashmyr — Yesterday, 5:25 pm

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Scenario & Campaign Development • Re: In Hearth of Durn-Turum - dwarvish...

Just finished this campaign. It is so well designed for a dwarf campaign! Dungeon crawling. Ressource collecting. Those classic enemies, trolls and elves. The scenarios were very well balanced, always...

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Scenario & Campaign Development • Re: camp-synt1.0 is here..

Does anyone still use this tool? Seems like it's been a few years since anyone posted here, or did a release. (Not volunteering to write perl!)Statistics: Posted by bolderaft — Yesterday, 9:09 pm

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Multiplayer Development • Venomous Sands - new After the Fall Nagas campaign!

Me and dwarftough are glad to present our new epic MP campaign! "Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than...

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Scenario & Campaign Development • Re: 1.18 SP Campaign - Bad Moon Rising

Is it really possible to make money screwing around on the world map? It seems like the horrendous maintenance cost will just eat up all the gold I have, for very little collected from dead enemies....

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Users’ Forum • minimap controls better under

Wesnoth 1.18.2The minimap controls are large and in a column to the left of the minimap. When I have my mouse on one, the tooltip obscures the minimap, making it hard to get any benefit from toggling...

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WML Workshop • Re: WFL formula error

"Unexpected unary operator +" means you've got a + sign without two arguments. Like " + 3" instead of "x + 3". Probably because $fog_range is nil, and maybe $this_item is as well.I suck at WFL, but...

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Ideas • [engine] AI/micro_ai idea - would anyone else find this useful?

Hi,Just curious if anyone would find this idea useful, plus any suggestions as to if it can be done with the existing AI tools.What I'd like is to have a side whose units are mutually antagonistic,...

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Ideas • Re: [engine] AI/micro_ai idea - would anyone else find this useful?

Call it maybe ai_type=frenzy? (Like in Skyrim?)Statistics: Posted by Lord-Knightmare — Yesterday, 8:39 pm

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Ideas • Re: [interface] sidebar: make unit status / unit_weapons scrollable

The sidebar really needs some better re-arragement. Looks so messy having those Def, Lvl and the flag icon in strange place. Thus taking space from unit name.Statistics: Posted by Jagedew — Today,...

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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

TODO, or what I felt after testing:01_A_New_Chance: This scenario is already too plain for the first scenario and the difficulty should be increased more.For example, add another enemy...

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Art Workshop • Re: ThroneGame's art (portraits and other stuff)

I made this one a long time ago but I believe I forgot to post itStatistics: Posted by ThroneGame — Yesterday, 6:30 pm

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Eastern Invasion • Re: 5. The Northern Outpost

> Dealing with the leaders was fine, but the "find the bandits in the cellar" part was not clear.Thanks for the report - I'll add some new clarifying strings here in 1.20.Statistics: Posted by...

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Scenario & Campaign Development • Re: Legend of the Invincibles

Yes there are units from other eras so thats the problem?I really don't know, since I can't load the save. Since I've played chapter one a few times on more or less 3.2.8, I suspect its something...

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Multiplayer Development • Re: Balance: Necromancers with Leadership (or...

I would probably recommend not leadership but another kind of support ability. Death Knights have leadership. I think Necromancers aren't really units to lead others into battle. Hard to say what...

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Release Announcements, Compiling & Installation • Re: Nightly flatpak builds

Statistics: Posted by wwwwwwwwwwwww — Today, 5:10 am

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Scenario & Campaign Development • Re: 1.18 SP Campaign - Bad Moon Rising

I thought I had seen some mention already, but since I can't find it now:In Forest Confrontation, when I got close to General Burton he had something to say but all he got out was "...decided to bite...

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Strategies & Tips • Re: Multiplayer Replay Analysis

What tips do you have for improving teamwork and communication in a multiplayer game?I would say, develop options and talk them trough.Talk about what opportunities and risks you see, and when taking...

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WML Workshop • Re: WFL formula error FIXED

@Soliton thanks for taking the time to explain, much appreciated.Cheers!-- SpannerbagStatistics: Posted by Spannerbag — Today, 10:08 am

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