Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project
Version 0.9.2 has been released. This is really a small update this time. Only minor changes are included. CHANGELOGCode: Version 0.9.2- Scenarios: * 08 - Underground Pool + Optimized because of...
View ArticleArt Workshop • I wanna try to make a unit in higher resolution and then scale...
Hey, I know I know, style of tbfw is indeed pixel art...but I am wondering, does it make sense to try doing things in higher resolution, and then scale it in code of the unit? Like for example, I want...
View ArticleScenario & Campaign Development • Custom Campaign 2.2.1 for Wesnoth 1.18
Custom Campaign version 2.2.1 is now available for BfW 1.18 series!Changes:Castle Map height has been doubled to accommodate larger recruit listsNew side from faction now has leader appear on center...
View ArticleUsers’ Forum • Where can I listen to The Battle for Wesnoth music?
I really like listening to these songs for studying and working, I wonder if I can listen to them through apps or softwareDoes anyone share this hobby with me? Statistics: Posted by raleighmedina —...
View ArticleUsers’ Forum • Re: Where can I listen to The Battle for Wesnoth music?
Well, you can always just extract the files from the game and add them to your music library manually, but if you'd prefer to purchase them separately through an online store, there's this on Apple...
View ArticleWML Workshop • Disable Weapon HP
Hello!I'm using the tag [disable] for a weapon special. I want to disable the attack if the unit hp is less than or equal to a value; and I did it!Code: [disable] id=weapon_life_consumer_disable...
View ArticleLua Labs • Re: Accuracy does not work
Just thinking out loud here...But suddenly... when guarantee(u, false) is run, it goes from 100 to -100.. which should not be possible.what happens if unit.attacks[w].accuracy is nil here?Code:...
View ArticleWML Workshop • Re: Disable Weapon HP
Usually this is how I see wml, usually I get things in the first attempt, because it is designed to be easily understandable, even so the wiki is lacking some examples. Considering the formula: it...
View ArticleScenario & Campaign Development • Re: Leafsea Burning (BfW 1.18)
... all units take damage when water rise, not on own turn. This make sense and keep rising water dangerous, but allow units to escape.Added to "to do" list.Thanks for the feedback, much...
View ArticleScenario & Campaign Development • Strange Legacy 1.16.29 - Portal Mirror...
Strange Legacy 1.16.29 - Portal Mirror Sagesfor Battle for Wesnoth 1.18fixes / changes:- cleaned up some problems with terrains the occurred with version 1.18.2- replaced duplicated caused by terrain...
View ArticleArt Contributions • Re: New mage animations
Your character design ideas look great. What application did you design this character on? I am a newbie learning about design so there are things I don't know, I appreciate your time to answer my...
View ArticleTournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era
Hi dwarftough, the game between the undead and the dwarves is totally unbalanced; not a single dwarf unit can suppress the draug. https://replays.wesnoth.org/1.18/2024/0 ... 26933).bz2Hi, thank you...
View ArticleScenario & Campaign Development • Re: [Campaign] Electrifyre: An...
I played through the campaign again on Hard a while back and had a good time with it.There's something odd going on with the achievements:Spoiler: I thought there would be a second phase to the Jinn...
View ArticleScenario & Campaign Development • Re: The South Guard, Re-Revised - New...
Using a cavalryman as the main hero means that the player won't understand the numbers on screen until they understand resistances. For a game that depends a lot on numbers, the tutorial ought to...
View ArticleMultiplayer Development • Re: Balance changes for Wesnoth 1.20
Very exciting stuff! Many thanks for your continued balance work.I make no comment on MP balance as you understand that much better than I, but I do have several comments from a SP/lore perspective:...
View ArticleWML Workshop • Trouble with duplicate traits on the same unit
HelloI'm having an issue with getting duplicate traits on my units when I made the jump from 1.14 to 1.18. I've tried to use the 'exclude_traits' and exclude itself, but this seems to make the trait...
View ArticleWML Workshop • Re: Trouble with duplicate traits on the same unit
Make sure your race is not adding traits.Statistics: Posted by Ravana — Yesterday, 8:24 pm
View ArticleTechnical Support • Weird glitch while saving a scenario in editor, with...
Hey um... I never reported any glitch nor bug report, but today I was just playing with the editoron version 1.18.2 and decided to add standard day times to the scenario (using of course the editor it...
View ArticleWML Workshop • Re: Set Menu Item [filter_location]
Probably want to ask in the WML forum.Oh God! Missclick! Sorry! I must have read it too fast!Statistics: Posted by Saizo-Luz — Yesterday, 7:30 pm
View ArticleWML Workshop • Set Menu Item [filter_location] - WML FORUM THIS TIME
I have a menu item, and I only want it to be shown in deep water terrain 'Wog' surrounded only by deep water 'Wog' as well. I'm having trouble doing it.I just can't seem to get it right. Can someone...
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