Scenario & Campaign Development • Re: The Deceiver's Gambit - New...
New patch v2.0.2. Fixed a serious issue where Scenario 2 "Stirrings of War" wouldn't end properly. Also fixed some typos.Statistics: Posted by Dalas120 — Yesterday, 6:22 pm
View ArticleScenario & Campaign Development • Re: Chaoz Battle of the Wizards (new...
Chaoz has been added to the 118 addon server with many small updates and fixes.Statistics: Posted by Gwledig — Yesterday, 10:51 pm
View ArticleScenario & Campaign Development • Re: Lazersquad new scenario (squad...
Lazersquad has been added to the 1.18 addon server with many fixes, some updated icons and graphics and updated random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: WesCraft - new mini multiplayer mod
Wescraft has been added to the 1.18 addon server with many small fixes and some new random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
All my Conquest mods are now on the 1.18 addon server with many fixes, some new graphics/unit icons and small updates (Conquest original gameplay retains its original settings to keep original to...
View ArticleMultiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay),...
All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and...
View ArticleMultiplayer Development • Re: Battle Royale map-pack + item mod (1.16, 1.18)
Released update 1.4.0 for battle royale, now the mod has a "campaign hardcoreifier integration" option, making the high-level units from the mod drop less ridiculous amounts of legendary...
View ArticleScenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...
Ported to 1.18 server.Statistics: Posted by bssarkar — Yesterday, 3:13 pm
View ArticleIdeas • give 'neutral' alignment' to scepter of fire and rod of justice
I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these...
View ArticleScenario & Campaign Development • Re: The Dark Rising
Version 1.0.1f:-Added map of the story-Dialogue improvementsStatistics: Posted by Paskovski — Yesterday, 5:06 pm
View ArticleIdeas • Saurian Scale Color Changer
Hello guys,I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.It changes the scales colors of the saurians as soon as they are recruited, randomly.Right...
View ArticleScenario & Campaign Development • Re: The Dark Hordes Revised
I have created the development repository on GitHub. This is not for general players, but primarily to share the code for developers and playtesters.<https://github.com/kameramen0106/The_Da ......
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
Conquest+ has now been updated with options at startup to disable the Magus, also an option to disable Builders (and siege units), ....so these can simply be selected optionally e.g. if you want the...
View ArticleIdeas • Re: Saurian Scale Color Changer
I don't know how you implemented this, but this is the very thing I introduced the palette cleanup (restriction) and *_ColorMap.png for. How did you end up doing it?Statistics: Posted by doofus-01 —...
View ArticleUsers’ Forum • Re: Mainline campaigns
It seems Svarballi is passive_leader=yes in my version, so it is not supposed to move. Is it moving anyway?I don't have the die event in my version of scenario 10.I got both from the GitHub, so maybe...
View ArticleForum Games • Re: Word association
trueStatistics: Posted by Spannerbag — Yesterday, 1:18 pm
View ArticleMultiplayer Development • Re: The High Seas (Naval MP Scenario)
often the enemy ship is the best place to run to- perhaps boarding is a little too easy now?maybe limit the places you can disembark from the ships? bottlenecks?like how the sub does itHmm, I guess it...
View ArticleiOS Support • is anyone else having this issue
So, I try to connect to the addons server and it does not connect and says “remote host disconnected”I do not know what a remote host is nor did I need to do this any other time I played wesnoth, it...
View ArticleiOS Support • Re: is anyone else having this issue
The 1.14 add-ons server is down: https://status.wesnoth.org/Statistics: Posted by Pentarctagon — 21 minutes ago
View ArticleEastern Invasion • Re: 17a. The Duel
I don't know if there's anyone completing the Pacifist achievement in this scenario. The undead attacks agressively, which can kill themselves in the counter attack, so it seems impossible to kill no...
View Article