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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

New patch v2.0.2. Fixed a serious issue where Scenario 2 "Stirrings of War" wouldn't end properly. Also fixed some typos.Statistics: Posted by Dalas120 — Yesterday, 6:22 pm

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Scenario & Campaign Development • Re: Chaoz Battle of the Wizards (new...

Chaoz has been added to the 118 addon server with many small updates and fixes.Statistics: Posted by Gwledig — Yesterday, 10:51 pm

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Scenario & Campaign Development • Re: Lazersquad new scenario (squad...

Lazersquad has been added to the 1.18 addon server with many fixes, some updated icons and graphics and updated random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm

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Multiplayer Development • Re: WesCraft - new mini multiplayer mod

Wescraft has been added to the 1.18 addon server with many small fixes and some new random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm

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Multiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates

All my Conquest mods are now on the 1.18 addon server with many fixes, some new graphics/unit icons and small updates (Conquest original gameplay retains its original settings to keep original to...

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Multiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay),...

All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and...

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Multiplayer Development • Re: Battle Royale map-pack + item mod (1.16, 1.18)

Released update 1.4.0 for battle royale, now the mod has a "campaign hardcoreifier integration" option, making the high-level units from the mod drop less ridiculous amounts of legendary...

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Scenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...

Ported to 1.18 server.Statistics: Posted by bssarkar — Yesterday, 3:13 pm

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Ideas • give 'neutral' alignment' to scepter of fire and rod of justice

I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these...

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Scenario & Campaign Development • Re: The Dark Rising

Version 1.0.1f:-Added map of the story-Dialogue improvementsStatistics: Posted by Paskovski — Yesterday, 5:06 pm

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Ideas • Saurian Scale Color Changer

Hello guys,I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.It changes the scales colors of the saurians as soon as they are recruited, randomly.Right...

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Scenario & Campaign Development • Re: The Dark Hordes Revised

I have created the development repository on GitHub. This is not for general players, but primarily to share the code for developers and playtesters.<https://github.com/kameramen0106/The_Da ......

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Multiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates

Conquest+ has now been updated with options at startup to disable the Magus, also an option to disable Builders (and siege units), ....so these can simply be selected optionally e.g. if you want the...

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Ideas • Re: Saurian Scale Color Changer

I don't know how you implemented this, but this is the very thing I introduced the palette cleanup (restriction) and *_ColorMap.png for. How did you end up doing it?Statistics: Posted by doofus-01 —...

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Users’ Forum • Re: Mainline campaigns

It seems Svarballi is passive_leader=yes in my version, so it is not supposed to move. Is it moving anyway?I don't have the die event in my version of scenario 10.I got both from the GitHub, so maybe...

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Forum Games • Re: Word association

trueStatistics: Posted by Spannerbag — Yesterday, 1:18 pm

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Multiplayer Development • Re: The High Seas (Naval MP Scenario)

often the enemy ship is the best place to run to- perhaps boarding is a little too easy now?maybe limit the places you can disembark from the ships? bottlenecks?like how the sub does itHmm, I guess it...

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iOS Support • is anyone else having this issue

So, I try to connect to the addons server and it does not connect and says “remote host disconnected”I do not know what a remote host is nor did I need to do this any other time I played wesnoth, it...

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iOS Support • Re: is anyone else having this issue

The 1.14 add-ons server is down: https://status.wesnoth.org/Statistics: Posted by Pentarctagon — 21 minutes ago

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Eastern Invasion • Re: 17a. The Duel

I don't know if there's anyone completing the Pacifist achievement in this scenario. The undead attacks agressively, which can kill themselves in the counter attack, so it seems impossible to kill no...

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