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WML Workshop • filter : help_taxonomy

is it possible to filter units by the help_taxonomy of their races?I want to build a plague ability that affect certain races only but I don't want to make a long static list of races likeCode: [not]...

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Scenario & Campaign Development • Random Conquest, 3 Players New Campaign

I decided to create new campaign from scratch since I couldnt handle errors in Modified World Conquest.6 scenarios with randomly generated maps and ai opponents. All scenarios should be played by 3...

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Faction & Era Development • Re: 1.20 balance change for Core Eras and...

Yeah about the Sylph, still a bit too strong, it has more hp than great mage (I thought that in general Elves are supposed to be more frail than humans), damage almost same as Great Mage (But more...

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Multiplayer Development • Re: Armory Mod - Sp/Mp mod

Playing this game again after yeeaaaars saw this mod and wanted to give it a try, but the first campaign I loaded it in (liberty) my units had like twenty copies of their weapons. While amusing to see...

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Art Contributions • Re: New ship sprites

Sorry I forgot about this thread. These were also posted on Github, and the boat.png sprite is going in once animations are done. https://github.com/wesnoth/wesnoth/pull/9616There is more work on a...

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WML Workshop • Re: filter : help_taxonomy

Try to...Code: [filter_opponent] [not] race=human,elf,orc [/not] [/filter_opponent]You don't need to keep doing the [or] thing. Only if it's a different thing, like: some races and some specific unit...

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Multiplayer Development • Re: Galactic Empires (Wesnoth in Space)

Assimilate the Hacker!Super op unit, with 2 attacks on hit it's stealing control of the opponent unit (even lvl 3). Probably it wasn't meant to be abused by human. 3p - GE Survival Mission replay...

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Art Workshop • Re: Duncan's Sprite Gallery

Saurke Statistics: Posted by DuncanDill — 43 minutes ago

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WML Workshop • Re: WOTG is spamming unstore unit code

Affects ColosseumRandom & co tooIve checked Colosseum addons and changed there in code to first check is the stored unit exists before unstore it. Now errors shouldnt show up.Statistics: Posted by...

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Tournaments • Re: [In Progress] Challenger Tournament 1v1

ERROR1025 won 2:1. Good luck everyone!Btw, how often are such tournaments held? 2p — Hamlets-Auto-Save25.gz 2p — Hamlets-Auto-Save26.gz 2p — Hamlets-Auto-Save24.gz 2p — Hamlets-Auto-Save23.gz 2p —...

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Multiplayer Development • Re: Campaign Shop

Hey I like the concept, but I think it would profit massivly from a UI that is similar to the one from the Bad Moon Rising campaignsStatistics: Posted by Numero — Today, 1:14 pm

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Lua Labs • Re: Invocation of synced command outside of the players turn

I'm not sure if there's even a way to put the item in the menu outside of a player's turn. Maybe synced=no in the [set_menu_item] could do it? But even if it does, that has undesirable side-effects...

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WML Workshop • Re: Correcting recruit list during campaign

You store all sides 3 times in a row, and assign first of them to 3 sides. You probably want to assign specific side data instead.Statistics: Posted by Ravana — Today, 2:57 pm

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Scenario & Campaign Development • Re: Horn of Faith - Campaign

The idea of the campaign is quite nice.I had some problem with the map where there are teleporters. I went through 4 or 5 but could not find anything useful and then gave up on it.Perhaps that...

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Strategies & Tips • Re: Fun challenge: Random Guerilla Campaign

Yeah, I just did same and when I ran wmllint it had almost nothing to do. Only the portrait and that's unused.Statistics: Posted by Atreides — Today, 4:21 am

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

It was NOT fixed in the newest version. I had meant to automatically cancel levitate, but I automatically casted it instead!v2.1.4- fixed a gamebreaking bug in S09 Omaranth that caused Delfador to die...

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Scenario & Campaign Development • Region Vornathis

This is a pack of campaigns about Vornathis Mountain's region.It contains 01 campaign from TDM univers (but no event's connection).Campaign 01: Conquest of the Dark Queen.InComplete:sc 01~03:...

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Strategies & Tips • Multiplayer Veterans 2.0.0 released

I noticed that the options in the mod (loyal units, spare leader & auto-advance level) don't actually work when toggled on (or off). So being the curious cat that I am I looked inside and...

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WML Workshop • Re: filter : help_taxonomy

Quick thought (haven't got time to properly think about or test this right now, am busy with rl stuff):Arrays (lists) of types, races etc. can be used (this worked in my test campaign).(Apologies for...

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Faction & Era Development • Re: The Battle for Meridia: Startng...

I am trying to contact the add-on maintainer. do someone knows his name?Statistics: Posted by hermestrismi — Today, 8:25 am

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