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Multiplayer Development • Re: Zombie Apocalypse RPG (Wesnoth 1.18)

Are the civilians (thief, etc) you rescue supposed to join your squad? Playing single player (other factions set to none) and every civilian so far has just disappeared off the map upon being talked...

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Scenario & Campaign Development • Re: Five Fates 1.11, Dungeon crawler

This add-on always had the feeling of a Distant Dream to me. I always kind of rushed things with this add-on, even so I pulled it off and added some cool stuff. So I made a quality of life improvement...

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Coder’s Corner • Re: Experiment in loading past eras/campaigns in cores

Yes, LotI Modification is compatible with SP campaigns and is therefore not compatible with core switching.Statistics: Posted by lhybrideur — Today, 12:08 pm

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Users’ Forum • Re: Campaigns with giant maps?

If you're looking for something massive, try To Lands Unknown — some of its scenarios have really large maps with multiple factions and sprawling terrain. Invasion from the Unknown also features some...

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Faction & Era Development • Re: Ageless Era - Current Version: 4.37

Tiny issue of (IE - Arendian) Druid (and it's advancements) using arrow animations despite spewing fireballs.Statistics: Posted by MrDeath666 — Today, 5:46 pm

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Scenario & Campaign Development • Re: Mystical World

Replay of the game with newest version of War Of The Gods v2.7.5.7 with 2 newest factions Heavenly Knights and Unforgiven. 8p - Mystical World 5 (FFA) powtórka 20250513-194506.gzStatistics: Posted by...

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Multiplayer Development • Re: Pestilence (city management scenario 1.16,1.18)

I'd make the zombies and raiders two separate factions that can attack each other. No way for a zombie to know who's an outlaw or civilianStatistics: Posted by Arran — Today, 9:21 pm

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Art Contributions • Re: New art commission : Dunefolk

Warmaster and Blademaster. I'm going to set aside sketches for now, and work my way through final color for the currently available set.Statistics: Posted by LordBob — Today, 9:41 pm

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Scenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...

Sorry but the AlarJour-Abbydon Waste does not even start and you are defeated before the first round.I suppose because the two heroes are missing in the champ.i attach the begin of the round.for the...

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Scenario & Campaign Development • Campaign Concept

I've had this narrative in mind for a D&D game for some time, but after getting back into Wesnoth, it might fit here better as a campaign. It's about a newly coronated queen breaking the yoke of...

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Mainline Campaign Development • Re: The Hammer of Thursagan

In 1.18, I can't start Hammer of Thursagan for some reason. The error message is:Error loading default core game configuration files. The game will now exit.Details: Macro/file...

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Mainline Campaign Development • Re: Winds of Fate

1/ Except for 2 Inferno Drakes in Overlook scenario (high starting gold and strong enemy) and 1 Flameheart in the very final mission, I did not recall any other lvl3 unit for the entire campaign due...

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Website • Are there any other wesnoth forums?

Are there any other wesnoth forums? In different language? Can you post a link to them?Statistics: Posted by ChaosRider — Yesterday, 5:07 pm

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Art Workshop • Re: “South of Wesnoth” Artwork Thread

The information you shared is very useful, thank you.Statistics: Posted by ElfriedaLehner — Yesterday, 12:27 pm

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Scenario & Campaign Development • Re: Campaign Concept

Sounds like an interesting idea, what faction will the player play?Statistics: Posted by Refumee — Yesterday, 1:01 pm

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Scenario & Campaign Development • Re: Abandoned Add-ons - Need...

I added my stuff to the docs.Statistics: Posted by Refumee — Yesterday, 2:24 pm

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Scenario & Campaign Development • Re: Saurian Coast

Version 2.0.1 is out!It is is purely a fix to problems that multiplayer caused to single player.Statistics: Posted by juhhyv — Yesterday, 3:43 pm

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Art Contributions • Re: New art commission : Dunefolk

Thanks for the kind words Amorphous !@doofus-01 : nothing to be sorry about, you're right that the slimmer hip looks better. I spend so much time looking at these portraits that after a while I can't...

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Heir to the Throne • Re: Scenario 10: Gryphon Mountain

So, I found a post that said if you don't kill the Mother (and the Loyalists do) then you can get Loyal Level 2 Gryphons. But only if at least one survives.How do you keep them alive? They're very...

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Legend of Wesmere (single player) • Re: 05 - The Saurian Treasury

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? High Lord (Difficult) 1.18.4(2) How difficult did you find the scenario? (1-10) 9(3) How clear did you find the...

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