S09 Trial by Fire is a hard scenario.
I checked the old and new version. The new version is a higher difficulty spike, exchanging goblin archers or axemen with 3 assassins is hard.
Especially, if the player setup doesn't have cure, then poison feels like a no go.
I removed mostly all poison units in this scenario.
Assassins with archers, Plants with the double amount of Mudcrawlers.
Why Mudcrawlers, cause the scenario only spawn fire elementals and mudcrawlers but no plants.
Still need to playtest this.
Edit: Orcish Assassins as a whole are hard enemies for dunefolk a faction without cure (except a lvl 3 healer).
There are events that releases units while capturing villages, goblins, assassins and archers.
I checked the old and new version. The new version is a higher difficulty spike, exchanging goblin archers or axemen with 3 assassins is hard.
Especially, if the player setup doesn't have cure, then poison feels like a no go.
I removed mostly all poison units in this scenario.
Assassins with archers, Plants with the double amount of Mudcrawlers.
Why Mudcrawlers, cause the scenario only spawn fire elementals and mudcrawlers but no plants.
Still need to playtest this.
Edit: Orcish Assassins as a whole are hard enemies for dunefolk a faction without cure (except a lvl 3 healer).
There are events that releases units while capturing villages, goblins, assassins and archers.
Statistics: Posted by Refumee — Today, 8:17 am