Scenario & Campaign Development • Re: Son of the Black Eye Easy Edition
I haven't ported it to BfW 1.18 yet, but once I do, that will be a new release, although I'm not sure if that will be 1.4.2 or 1.5.0 yet...OK, the 1.18 port is almost ready to upload, but I still...
View ArticleScenario & Campaign Development • Re: Recruit Bonuses - Mod
Thanks for the post, I saw it on the server and wasn't sure if it was what I thought it was (mod version of the chaos maps). Nice, I'll have to get this so I can try it on any map. I see that it also...
View ArticleArt Workshop • Re: ghype's Daily Art - Thug Stuff #6
it looks like it sticks out from his face in front of his left cheekthanks for the comment. i made the a couple of years ago so naturally details like these I don't see right away anymore. since they...
View ArticleEastern Invasion • Re: 13. Spoils of War
So, to get the adept, I have to go east. Ok.The walkthrough is so messed up.Statistics: Posted by WLFobe — Yesterday, 9:27 pm
View ArticleUsers’ Forum • Need help using addon terrain tiles.
I installed the umc resource pack but I don't think I can use the the tiles from it. Whenever I try to load a game using the custom tiles I get a message saying it can't find the terrain tile. First...
View ArticleArt Workshop • Re: Catgirls
Hello.I really like how you added shades of teals and blues in the dark tones, it really makes them pop. I also like how made the metallic chakram flat but light-on-top and dark-on-bottom, it really...
View ArticleWML Workshop • Catgirls, the WML side
Hello, I'm trying to develop my own factions of catgirls. The art was started and can be found here.I'm trying to recolor the following sprite with two color ranges. There's the default magenta...
View ArticleTournaments • Re: [Open] Challenger Tournament 1v1
i want to joinwelcome to the club, you're in! xDStatistics: Posted by StonyDrew — Today, 3:04 am
View ArticleWML Workshop • Re: Catgirls, the WML side
Then in the `[unit_type]` tag I added the following:Code: [object] [effect] apply_to=image_mod add=RC(cyan>sunyellow) [/effect] [/object]That's not valid. [object] is not allowed in [unit_type].I'm...
View ArticleWML Workshop • Leader not found (what does this log entry mean?)
20241124 09:19:20 warning ai/ca/testing_ai_default: Leader not found20241124 09:19:20 warning ai/ca/testing_ai_default: Leader not found20241124 09:19:21 warning ai/ca/testing_ai_default: Leader not...
View ArticleWML Workshop • Re: Leader not found (what does this log entry mean?)
https://github.com/wesnoth/wesnoth/blob ... a.cpp#L309Statistics: Posted by Ravana — Today, 10:47 am
View ArticleScenario & Campaign Development • Re: Saurian Coast
New version 1.2.3 is now on add-on server. I have reworked nearly all maps to new version and gold is overall fewer now. Some scenarios has fewer sides and player give clearer hints in scenario 1....
View ArticleForum Games • Re: Word association
hungryStatistics: Posted by Spannerbag — Yesterday, 11:20 pm
View ArticleSecrets of the Ancients • Re: Scenario 19: Lava and Stone
(1) What difficulty level and version of Wesnoth have you played the scenario on?Corrupt (Challenging) & v1.18.3(2) How difficult did you find the scenario? (1-10)8 - Not necessarily because of...
View ArticleUsers’ Forum • Re: Need help using addon terrain tiles.
What do you mean by "I try to load a game using the custom tiles"? Did you just use the terrain code in your map and that's it? If so, you need to add the terrain code to your add-on to. You can for...
View ArticleScenario & Campaign Development • Re: The Shadow Returns
The Shadow ReturnsVersion 0.2.3Latest release including two new scenarios!ChangesCompletion: S10 Return to the NorthlandsNew Scenario: S11 An Orcish CoupNew Scenario: S12 Assault on AlduinOnly S12 is...
View ArticleScenario & Campaign Development • Re: Palms amid Blue Dunes [Dunefolk...
S09 Trial by Fire is a hard scenario.I checked the old and new version. The new version is a higher difficulty spike, exchanging goblin archers or axemen with 3 assassins is hard.Especially, if the...
View ArticleWML Workshop • Forbid unstored unit to move and attack
Hello! I'm trying to make a realistic zombie campaign. When a living unit gets hit from a walking corpse it turns into a walking corpse. This mechanic works, however the new walking corpse can move...
View ArticleWML Workshop • Re: Forbid unstored unit to move and attack
Instead of this{VARIABLE infected.movementpoints 0}{VARIABLE infected.attacks 0}You need this:{VARIABLE infected.moves 0}{VARIABLE infected.attacks_left 0}Statistics: Posted by ForestDragon — Today,...
View ArticleTranslations & Internationalization • Croatian translations
I am a Croatian who speaks and writes fluently in English . I grew up with this game and I still play it after almost 20 Years . I am very glad to see the game still growing and I would like to help...
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