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Scenario & Campaign Development • Re: Dawn of Thunder [SP campaign for...

Is ported.OK thanks.Statistics: Posted by egallager — Yesterday, 11:47 pm

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

v2.1.3- 'The Ambassador' now requires only Delfador to move to the exit- 'Ring of Swords' is now more difficult on Normal- far-west units in 'The Great River' now move east when the second phase is...

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The Hammer of Thursagan • Re: Scenario Review: THoT 9 - Forbidden Forest

(1) What difficulty levels have you played the scenario on?Hardest / Challenging(2) How difficult did you find the scenario? (1-10)10, where previous scenarios in this campaign were a 3-4 on this...

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Scenario & Campaign Development • Re: Saurian Coast

Right now, I am on vacation.But if I am back, I'll tackle your campaign.Saurians have a special place in my heart.I'll give my best to give you good feedback.Statistics: Posted by Refumee — Yesterday,...

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Multiplayer Development • Re: Lair of Thugs - beginner MP campaign!

Lair of Thugs 1.1.0 has been released!Changelog: Outlaw Wagons line got female sprites! Proper gold icon for gold-bearer in "Cash Back" scenario Hug has another portrait, with a more thuggy club If...

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Scenario & Campaign Development • Re: Chaos Maps (40 scenarios)

Yeah these are fun. It can get rather wild when you have a huge number of bonuses. I find it best with 1 or maybe 2 otherwise the original units get swamped by all the extra abilities.One thing about...

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Art Workshop • Re: ghype's Daily Art - Thug Stuff #3

these are his defending animations.Statistics: Posted by ghype — Yesterday, 11:11 pm

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Multiplayer Development • Re: Galactic Empires (Wesnoth in Space)

Galactic Empires is now available on the add-on server for Wesnoth 1.18. Let me know if anything is amiss, seems to work fine for me.The only thing I noticed was that all the units flash in and out...

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Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

limit the number of trees. So elves dont have advantageStatistics: Posted by blizz — Today, 4:20 am

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Off-Topic • Re: Guwahati Local Call Girls Contact Number

Very Nice Post!#@#https://abhinayescorts.com/call-girls/mancherial #https://abhinayescorts.com/call-girls/mandi #https://abhinayescorts.com/call-girls/mandla...

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Forum Games • Re: Word association

caresStatistics: Posted by Spannerbag — Today, 8:52 am

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Users’ Forum • Play, Compete, and Win Real Cash at Daman Games

As a player at Daman Games, every moment offers an opportunity to win big! Whether someone enjoys casual gaming or the thrill of competition, the platform provides a wide range of exciting games. From...

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Scenario & Campaign Development • Re: Oath of Allegiance [SP Desert...

DawoudHis unit description is a big spoiler that's visible, even in S2.Spoiler: Stating his true name, race, and motivation.S2CutsceneIt would be cool if the attacking trapper gained 3xp for attacking...

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Scenario & Campaign Development • Re: Real Ranged Attacks (Modification...

Question, how does this compare to the classic ranged era?Well, you attack over more tiles.Statistics: Posted by ZombieKnight — Today, 6:17 am

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Scenario & Campaign Development • Re: Custom Campaign 2.2.1 for Wesnoth 1.18

Still can't seem to reproduce it.Today I found time to finally try to find the root cause, and found that somewhen between mod updates and fixes it went away and I can no longer reproduce it either. I...

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Eastern Invasion • Re: 13. Spoils of War

Spoiler on how to avoid that: If you have the paladin Terraent from S04c then you play this scenario as Terraent instead of Owaec. He tells the other prisoner "Stay your hand, man of Wesnoth! A...

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Art Workshop • Re: Mage Replacement/Alt and Other Units

new water unitStatistics: Posted by dipseydoodle — 1 minute ago

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Scenario & Campaign Development • Recruit Bonuses - Mod

You can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game.Available bonus types:New random 2 lvl heroNew random...

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Scenario & Campaign Development • Reinforcements Spawner - Mod

This mod will help weakest side. Weakest side is the one with lowest sum of alive units levels. It's possible to add new units to random side as well!You can set:a) How much reinforcements spawn on...

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Art Workshop • Re: ghype's Daily Art - Thug Stuff #5

i made another version, which i think fits more with the spriteStatistics: Posted by ghype — Yesterday, 7:23 pm

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