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Faction & Era Development • Re: Imperial Era

Also, let's not forget that several months ago Unwise Owl said this:If there's someone who really wants to become the maintainer for the IE drop me a PM. I've had a good run of doing nearly nothing...

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Faction & Era Development • Re: 1.20 balance change for Core Eras and...

From what I understand from what SkyEnd wrote, the needed change would be to change LVL1 footpad to blade. What you are proposing is the opposite and would therefore have little effect on...

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Forum Games • Re: Word association

Moo DengStatistics: Posted by egallager — Yesterday, 10:09 pm

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Translations & Internationalization • Re: Croatian translations

It looks like Pent deleted the wiki page for the Croatian translation in 2022: https://wiki.wesnoth.org/index.php?title=CroatianTranslation&action=edit&redlink=1 (presumably because it was...

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Art Workshop • Re: Weekly Pixelart Challenge

I've put everything I could find on the subject of drawing here, so that every new graphic designer has a base to use and doesn't make the same mistakes as their...

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Scenario & Campaign Development • Re: The Shadow Returns

The Shadow ReturnsVersion 0.2.5Ideal release for playtesting, including very experimental scenarios!ChangesNew Scenario: S13 Fear the UnlivingNew Scenario: S14 A Fated ClashThese scenario names were...

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Multiplayer Development • Re: Bonus Spam By ChaosRider - Mod

I accidentally downloaded this when looking for the other mod. : ) It's fun too. It mentions that fewer is better which makes sense here too and that it is per player? To clarify a setting of 1 means...

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Scenario & Campaign Development • Re: Saurian Coast

Do we have a webpage for add-ons on wesnoth in general? Not sure but I think it may benice to have on https://www.wesnoth.org/ some add-on link on top or so; anda brief description + link to add-ons....

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Faction & Era Development • Re: 1.20 balance change for Core Eras and...

The voting results so far is quite interesting (to me); not giving away too many spoilers, but it seems people are rather conservative in regards to the question here, or rather, the three possible...

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Lua Labs • Teleport Function

About the [teleport] function.Code: wml_actions.teleport = function(cfg)local context = wesnoth.current.event_contextlocal filter = wml.get_child(cfg, "filter") or { x = context.x1, y = context.y1...

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Lua Labs • Re: Teleport Function

Loop wesnoth.units.find_on_map(filter)[1] instead of taking first.Statistics: Posted by Ravana — Yesterday, 11:43 pm

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Scenario & Campaign Development • Re: WWII: Through the Fire (0.02 test...

Thanks, still working on this. Personal issues and political turmoil in my former country have slowed progress, but things began speeding up again. Many new sprites done, working on the new aircraft...

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Lua Labs • Converting LUA table to WML array

Apparently, you do this through wml.array_access.set, but it doesn't work, not creating new WML variables and not modifying exiting. What am I missing?Code: wesnoth.game_events.on_mouse_move =...

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Tournaments • Re: [Open] Challenger Tournament 1v1

At what time will the tournament start?15 of december.That's the day, I take it the opponents are free to challange each other at any time in UTC?Statistics: Posted by Roge_Tebnelok — Today, 6:02 am

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Lua Labs • Re: Converting LUA table to WML array

Looks like you're creating the same array over and over. I'm guessing you're trying to repeatedly append to coordinate_list, but you're just overwriting it.Perhaps you could tell us what you're trying...

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Scenario & Campaign Development • Re: Rustling in the Wind - Campaign

The new update V2.2.7 is released, and with it a small fix for the Swan Song scenario. Now only the player's side is animated when losing HP due to darkness.Have fun Statistics: Posted by GreenScarab...

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Multiplayer Development • Re: SXRPG Version 5.2.3 - now on 1.12 Server

SXRPG/scn/SXRPG_ERA_MAX.cfg has invalid UTF8 in it. Specifically the id for the only faction of the SX RPG Era.id=SX_RPG\xAD_MaxIt's probably a "soft hyphen" from latin1. Looks out of place either...

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WML Workshop • Re: WOTG is spamming unstore unit code

Your recruit bonus addon has exactly the same errors as I wrote in its thread. My guess was that it was die events that fired on every death, not only of the unit with a specific ability.Statistics:...

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Ideas • Implement Orc Shaman for Mainline Campaigns

I've not developed Wesnoth myself so I understand it's a bit rich for me to make a suggestion. That being said I've enjoyed Wesnoth since 1.14 and aware of Wesnoth's KISS design philosophy.In the...

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Ideas • Re: Implement Orc Shaman for Mainline Campaigns

If we eventually consider the unit line for core, I suppose the versions seen in The Deceiver's Gambit will be considered.Statistics: Posted by Lord-Knightmare — Today, 12:23 am

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