(1) What difficulty levels and game versions have you played the scenario on? Lord (Difficult) 1.18.5
(2) How difficult did you find the scenario? (1-10) 6, HIs and Burin plus many white mages and a paladin
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Why do we need to defeat cultists all of a sudden?
(5) What were your major challenges in meeting the objectives of the scenario? None, but scorpions spawning behind me and stealing villages is very annoying
(6) How fun do you think the scenario is? (1-10) 8
(7) What, if any, are changes you would have made to the scenario to make it more fun? None, maybe change scorpion spawns
I recruited/recalled nearly 3 keeps of units, using all my starting gold. My east team had Haldric, 1 knight + 1 horse, 1 mage + 2 white mages, 1 swordsman, and 2 thugs. They defended the flat ground just outside the east enemy leader's attack range, easily holding off the WCs and adepts, then lured out the leader with a knight and went south. Because they had an easy time, the southeast leader and south leader were defeated at around the same time. I pushed southwards along the peninsula with the east team, then lured out the leader with my paladin, with my thugs and mages making short work of random skeletal enemies.
The south team had Burin, 3 HIs, Jessene, 1 white mage + 2 mages + Edren later, 2 thugs, 1 footpad. They held the area around the temple with Edren, using the swamp to moderately choke the enemies, and having the HIs + Burin hold the lines while the mages shot down any ghosts. The second night was probably the riskiest part, as I tried to push out of that area, but was still easy enough. Lured out the enemy leader by presenting a ST on the third day.
Results:
L3 Jessene, L3 Haldric, L3 Burin
3 shock troopers
1 MoL, 1 near-advance white mage
2 near-advance mages, 1 red mage
1 paladin, 1 near-advance knight
1 outlaw
2 near-advance thug
1 near-advance swordsman
386g to next start
(2) How difficult did you find the scenario? (1-10) 6, HIs and Burin plus many white mages and a paladin
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Why do we need to defeat cultists all of a sudden?
(5) What were your major challenges in meeting the objectives of the scenario? None, but scorpions spawning behind me and stealing villages is very annoying
(6) How fun do you think the scenario is? (1-10) 8
(7) What, if any, are changes you would have made to the scenario to make it more fun? None, maybe change scorpion spawns
I recruited/recalled nearly 3 keeps of units, using all my starting gold. My east team had Haldric, 1 knight + 1 horse, 1 mage + 2 white mages, 1 swordsman, and 2 thugs. They defended the flat ground just outside the east enemy leader's attack range, easily holding off the WCs and adepts, then lured out the leader with a knight and went south. Because they had an easy time, the southeast leader and south leader were defeated at around the same time. I pushed southwards along the peninsula with the east team, then lured out the leader with my paladin, with my thugs and mages making short work of random skeletal enemies.
The south team had Burin, 3 HIs, Jessene, 1 white mage + 2 mages + Edren later, 2 thugs, 1 footpad. They held the area around the temple with Edren, using the swamp to moderately choke the enemies, and having the HIs + Burin hold the lines while the mages shot down any ghosts. The second night was probably the riskiest part, as I tried to push out of that area, but was still easy enough. Lured out the enemy leader by presenting a ST on the third day.
Results:
L3 Jessene, L3 Haldric, L3 Burin
3 shock troopers
1 MoL, 1 near-advance white mage
2 near-advance mages, 1 red mage
1 paladin, 1 near-advance knight
1 outlaw
2 near-advance thug
1 near-advance swordsman
386g to next start
Statistics: Posted by fredbobsmith2 — Today, 12:21 am