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The Rise of Wesnoth • Re: The Rise of Wesnoth 5 - The Oldwood

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(1) What difficulty levels and game versions have you played the scenario on? Lord (Difficult) 1.18.5
(2) How difficult did you find the scenario? (1-10) 7
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? It's fine, overall most the the scenario dialog in this campaign is simpler
(5) What were your major challenges in meeting the objectives of the scenario? Right proportion of units to each front
(6) How fun do you think the scenario is? (1-10) 6, slogging through forest is a little unfun
(7) What, if any, are changes you would have made to the scenario to make it more fun? None

I tried recruiting with the wose keep but restarted, finding my north team ended up very underpowered. Instead I recalled 3 full keeps of units from the start, sending Ruddry and a horseman south with Haldric, Edren, a spear and a footpad to be the south team, Jessene, an outlaw, 3 thugs/bandits, a white mage, and Burin straight east, and some poachers, spears, a footpad, and a swordsman to defend the centre. The south team held the river mostly picked off enemies on the riverbank, though Haldric got very low on hp at some point, but did not have other problems before marching straight south to the leader. Ruddry and the footpad got diverted to helping the centre team, which mostly just assisted the woses with clearing out a few stray enemies. The east team held the line during the first night, before a straight push to the enemy leader.

Results:
1 royal guard
2 red mages
2 bandits, 1 bandit near-advance (3 total)
1 knight
1 poacher near-advance
273g to next start
TRoW-The Oldwood replay 20250616-164352.gz

Statistics: Posted by fredbobsmith2 — Today, 12:37 am



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