Faction & Era Development • Re: Ageless Era - Current Version: 4.35
Will start working in new release during this monday or later, expecting to make it ready for August 1-15th.Most important to mention that is planned:- Add 10 new factions (EE - Drakes , EOC-...
View ArticleScenario & Campaign Development • Love for Shadows
Hello everyone! I am in the process of creating "Love for Shadows", my first campaign. I am looking for feedback Original thread: New Campaign IdeasAnother future in which Prince Konrad was defeated;...
View ArticleForum Games • Re: Word association
MayhapsStatistics: Posted by Shiki — Yesterday, 9:27 pm
View ArticleMultiplayer Development • Unpopular opinion: +8 healing is too strong in...
Yeah yeah, torches and pitchforks, I know.But in all seriousness, I feel that +8 healing is disproportionately powerful in most singleplayer campaigns. Would you rather start with a free Red Mage or a...
View ArticleMultiplayer Development • Re: Unpopular opinion: +8 healing is too strong in...
when you mean +8 healers to +6 ... you mean just the level-2 ones, right? (White Mage/Elf Druid/Dune Apothecary/Saurian Seer)?Also, why do you mention an SP issue (title) in MP Development...
View ArticleStrategies & Tips • Re: Translations of "How igorbat99's play...
Notherners vs RebelsSo stats in Maboul's analysis or at WesnothLife are in favour of Notherners. But here I am in disagreement with it - from my point of view Rebels are superior in this matchup. how...
View ArticleTutorial • Re: Wesnoth Tutorial: Part II
Personally, I think there should be an extra, advanced tutorial scenario addedThis is what AOI was supposed to be, but it got removed, so... well, I tried to make my version of AToTB more...
View ArticleScenario & Campaign Development • Re: Reign of the Great Chief
Scenario 3 seems to have had a shift in factions somehow so the other orcs attack immediately and probably made it unplayable. This should now be fixed.A few additions to scenario 1 to make it a...
View ArticleLua Labs • Re: attacker_weapon_index
Thanks!I had no idea about it.Statistics: Posted by ZombieKnight — Today, 6:37 am
View ArticleScenario & Campaign Development • Re: Legend of the Invincibles
Played a bit further into part 1, some thoughts.Bug - The Monstrosity's Faster Wail upgrade doesn't appear to do anything, or it goes away after one use (Can't remember). Also - I'd consider buffing...
View ArticleScenario & Campaign Development • Re: Clanhoof Highlands (campaign)
Sorry, wasn't clear - I downloaded 0.0.7 (I'm using v1.18.1) and started from the beginning.If you view the replays you'll see I was very lucky with levelling the peasants - things could've gone very...
View ArticleTechnical Support • Re: why can't join I game sometims.............
I have the same problem with magaragas, FaerieFire, and winkiethesnails.https://github.com/wesnoth/wesnoth/issues/4055Statistics: Posted by howwitty — Yesterday, 10:54 pm
View ArticleScenario & Campaign Development • Re: 1.18 SP Campaign - A Tale of Two...
I played this and enjoyed it a lot! Personally, I prefer this reworked version over the current mainline one. Unfortunately, I did not have a chance to write detailed feedback because life got in the...
View ArticleMainline Campaign Development • Re: Eastern Invasion
I'm really glad you liked it overall! Took me a couple years of work so it's better be an improvement the amulets seemed to stop working properly after my group was captured and the original owners...
View ArticleLua Labs • Re: Lua location syntax
The documentation is here for the record.Hmm. I think we can tell that the wiki is wrong and it should be "target", not "facing" from src/scripting/game_lua_kernel.cpp. And it appears target= needs a...
View ArticleScenario & Campaign Development • Re: Love for Shadows
I have released version 0.0.3. In addition to important fixes to the storyline, I also made some gameplay balancing adjustments! Changelog* Newly S3 has been added.* The setting at the start of the...
View ArticleScenario & Campaign Development • Re: Return from the Abyss [SP campaign...
Hi ArabarkI think it may be a bug. I couldn't see AI moves at the beginning of "Assault at the Border".thanks for reporting. It didn't happen in the previous Wesnoth versions, so I presume something...
View ArticleTechnical Support • Re: Possible bug: 1.18.1 (Windows) logfiles empty?
It's interesting that output from outside Wesnoth is getting redirected correctly, though I don't know why that would be.Statistics: Posted by Pentarctagon — Yesterday, 6:38 pm
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...
I've finished the Revised campaign. I think it's in pretty good shape and the added material all works well. I'll add the rest of the bugs and some scattered thoughts on gameplay to the main TDG...
View ArticleMainline Campaign Development • Re: Winds of Fate
perhaps silly question, who is that team, better to reach via the discord or the forums? off-topicAsk in DiscordStatistics: Posted by Lord-Knightmare — Yesterday, 7:44 pm
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