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Strategies & Tips • Re: Translations of "How igorbat99's play...

Rebels vs DrakesInitial recruit (blindly):Drakes: you never need 2 gliders - it is waste money. (It is possible to be reasonable on 9 or 10 villages map but never on classic 7-8 villages map. Or,...

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Writers’ Forum • Re: Saurian Mainline Canon and Info ?

In Rose of wesnoth the Saurians were depicted as on friendly terms with naga, another race not very well developed at all. In one of Haldric’s quest missions they summon mudcrawlers.In Winds of Fate...

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Lua Labs • Re: Lua location syntax

https://github.com/wesnoth/wesnoth/issues/9032Statistics: Posted by white_haired_uncle — Yesterday, 3:07 pm

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Multiplayer Development • Re: Unpopular opinion: +8 healing is too strong in...

Is heals +8 really that bad? Maybe I am a bit too defensive towards it beacuse using for years but looking on scenarios it's not like they're the only who decide on win/failure... Orc warlord or dwarf...

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

More Bugs and Minor Gameplay FeedbackSpoiler: Spells:The spell system is still really cool. I didn't really get much mileage out of several spells, especially the high level ones. By the end of the...

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Website • Re: Increase avatar pic size

Or you can the image to 100px using any image editing softwareStatistics: Posted by lhybrideur — 4 minutes ago

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Forum Games • Re: Word association

garageStatistics: Posted by Lord-Knightmare — Yesterday, 8:13 pm

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Scenario & Campaign Development • Re: A March of Justice [WIP Hybrid...

Double posting to announce that the last scenario is out and the campaign is now complete. Heads up that balancing and some details might still change quite significantly since I'm gonna keep...

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Off-Topic • Re: Oldschool Browser games?

I totally remember the 1990s era of browser games! Archmage was one of my favorites, too. It's a shame that many of those old games have disappeared or changed. If you're looking for some fun,...

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Off-Topic • Re: my new book

I've had a lot of fun playing the Total War games, which can be played as turn-based strategy if you autoresolve the fights. This is despite the fact that the series is not only turn-based strategy...

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Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

A bunch of stuffI think that the point is delf isn't supposed to be that much of a good personIf that is the goal, it's not good because Delfador's later years (old life) is tragic.Spoiler: First, he...

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Lua Labs • Re: [solved] attacker_weapon_index

A for loop to get the index is probably best in any case, as it means you can loop over unit.attacks (using ipairs()) instead of wml.child_range(unit.__cfg, "attack").Statistics: Posted by...

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WML Workshop • Re: Remove Object Function

It's fine! It's just the [remove_object] tag that doesn't work. The duration works normally.Statistics: Posted by Saizo-Luz — Yesterday, 4:20 pm

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Scenario & Campaign Development • Re: 3rd Army campaign ready for playtest

I believe the first map is far too big and far too empty. There is not much to do, and not much in the way of motivation to explore the whole map. It's too big and there is no visible reason to hurry....

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WML Workshop • WFL how to get weapon/attacks of "self"

Hi,I'm working on an ability "concentrated", which should decrease number of strikes by one, when attacking, and increasse attacks chance to hit based on attacks left...But I have to get contents of...

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Mainline Campaign Development • Re: Winds of Fate

There's a Walkthrough that is dated 21-Jan-22. It seems to be slightly out of date. The only time it seems to matter is the last scenario when it says to send Reshan to seize some villages. But since...

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Faction & Era Development • Re: LotI Era

Loti Modifications has been updated to LotI 3.2.8This means a lot of modifications in the code coming from LotI, so please report if you find any bug. I will fix them and report them to LotI's post if...

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WML Workshop • [GUI2] default font for dialog

I want to use the same font (at least as a default) everywhere in my dialog. Is there a way I can set it, perhaps by creating a [window_definition]?In particular I'm interested in font_size, but I...

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Ideas • Re: [interface] sidebar: make unit status / unit_weapons scrollable

I'd like to inform you about something. Wesnoth actually has two UI toolkits. The first is the legacy UI toolkit (GUI1), which is used in:the top bar including the menu barthe sidebar (which you're...

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Scenario & Campaign Development • Re: Legend of the Invincibles

Bug(?) report - if an Abomination hits another Abomination, the Corrosive Blood ability causes an infinite loop - at least I think thats what happens in the attached save, attack the Abomination from...

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