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Scenario & Campaign Development • Re: 1.18 Saurian Campaign, Vendraxis...

New Update Version 1.5.0 The ForestDragon update.It got a wide array of unit re-balancing.New undead saurains for Vendraxis minions.Finally sound und music files for campaign mission.A new Scenario...

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Multiplayer Development • Re: Bob's RPG Era (now with achievements!)

I downloaded the 1.18 addons uploaded recently but unfortunately noticed they were not ported, just the 1.14 files (did a directory compare). I suppose they might work as is. But I deleted the 1.18...

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Writers’ Forum • Re: Ka'Lian role in elvish society

Their lack of any role in TSG is because the Ka’lian is for northern elves, not southwestern elves.In Heir to the Throne Aenthewood elves are somehow connected to Wesmere and Lintanir. Another thing...

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Scenario & Campaign Development • Re: The Dark Hordes Revised

This is the current bigmap. Compared to the previous one, the structure of the scenarios has been modified to fit the plan. Perhaps the spacing of the points needs to be narrowed slightly...

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Forum Games • Re: Word association

capitalism(yeahhhh baby?)Statistics: Posted by DuncanDill — Yesterday, 4:48 pm

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Multiplayer Development • Re: Custom Maps Screwed in 19.4

Thank you!Statistics: Posted by Temuchin Khan — Yesterday, 6:41 pm

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Eastern Invasion • Re: 4c. Mal-Ravanal's Capital

x5 invasion, 1.18.0couldn't pass it with bonus goal, even tried to replicate "sine_nomine" strategy which is cool alas suicidal and still hard to manage i think 10 turns threshold is low maybe push it...

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WML Workshop • Re: check_passability for [modify_unit]?

OK, you're right. I missed that you could do that. Still, the [modify_unit] tag is not made for moving the unit, so it doesn't make a lot of sense for it to check the terrain. You should do your other...

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Tournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era

Thanks for making afterlife rated, it’s fantastic. And helpful to see the stats compared to standard.Only comment is the timer seems way too fast. There’s no way I can assign all my attacks for units...

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Users’ Forum • Re: Survey Results!

Maybe because community is way bigger than forums? So here we see only community of forum users but not the entire game. Well that was the purpose of this survey anyway to show more complete outlook....

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Multiplayer Development • Re: Crits! Mod

WESNOTH TIMES:The critic-beaten Crits! Mod has been now available on 1.16 servers, much to critical acclaim. 100%Statistics: Posted by B099 — Yesterday, 6:37 pm

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WML Workshop • How to get rancom unit type from recruitment list?

I'm trying to make ability, that recruits random unit from side recruitment list.Code: [store_side] [filter] side=$side_number [/filter] variable=rec_side [/store_side]I decided to do this by picking...

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A Tale of Two Brothers • Re: Scenario 1: Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? I played on Horseman 1.18.2(2) How difficult did you find the scenario? (1-10) 2 How clear did you find the scenario...

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A Tale of Two Brothers • Re: Scenario 2: The Chase

(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)3(3) How clear did you find the scenario...

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WML Workshop • Re: How to get rancom unit type from recruitment list?

Split $rec_side.recruit to array. https://wiki.wesnoth.org/InternalAction ... bles-splitStatistics: Posted by Ravana — Yesterday, 7:29 pm

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A Tale of Two Brothers • Re: Scenario 3: Guarded Castle

(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)3(3) How clear did you find the scenario...

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A Tale of Two Brothers • Re: Scenario 4: Return to the Village

(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)4(3) How clear did you find the scenario...

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Multiplayer Development • Re: Galactic Empires (Wesnoth in Space)

Hi, I was playing the mod with a friend yesterday and thought that it would be cool to have a tech to launch a space station on any planet, so I coded it into the mod. Its just proof of concept right...

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Users’ Forum • Re: Survey Results!

I do not usually write opinions on the forum but I will do for once.I think this survey was a good idea, and I would actually like to see more in the future.I would like to thank Hej for makingit, bc...

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WML Workshop • Re: check_passability for [modify_unit]?

The problem with merging [modify_unit] and [teleport/move_unit] is that the first rebuilds the unit, while the seconds do not.And that it would be using a cannon to kill a fly.Statistics: Posted by...

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