Scenario & Campaign Development • Re: 1.18 Saurian Campaign, Vendraxis...
New Update Version 1.5.0 The ForestDragon update.It got a wide array of unit re-balancing.New undead saurains for Vendraxis minions.Finally sound und music files for campaign mission.A new Scenario...
View ArticleMultiplayer Development • Re: Bob's RPG Era (now with achievements!)
I downloaded the 1.18 addons uploaded recently but unfortunately noticed they were not ported, just the 1.14 files (did a directory compare). I suppose they might work as is. But I deleted the 1.18...
View ArticleWriters’ Forum • Re: Ka'Lian role in elvish society
Their lack of any role in TSG is because the Ka’lian is for northern elves, not southwestern elves.In Heir to the Throne Aenthewood elves are somehow connected to Wesmere and Lintanir. Another thing...
View ArticleScenario & Campaign Development • Re: The Dark Hordes Revised
This is the current bigmap. Compared to the previous one, the structure of the scenarios has been modified to fit the plan. Perhaps the spacing of the points needs to be narrowed slightly...
View ArticleForum Games • Re: Word association
capitalism(yeahhhh baby?)Statistics: Posted by DuncanDill — Yesterday, 4:48 pm
View ArticleMultiplayer Development • Re: Custom Maps Screwed in 19.4
Thank you!Statistics: Posted by Temuchin Khan — Yesterday, 6:41 pm
View ArticleEastern Invasion • Re: 4c. Mal-Ravanal's Capital
x5 invasion, 1.18.0couldn't pass it with bonus goal, even tried to replicate "sine_nomine" strategy which is cool alas suicidal and still hard to manage i think 10 turns threshold is low maybe push it...
View ArticleWML Workshop • Re: check_passability for [modify_unit]?
OK, you're right. I missed that you could do that. Still, the [modify_unit] tag is not made for moving the unit, so it doesn't make a lot of sense for it to check the terrain. You should do your other...
View ArticleTournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era
Thanks for making afterlife rated, it’s fantastic. And helpful to see the stats compared to standard.Only comment is the timer seems way too fast. There’s no way I can assign all my attacks for units...
View ArticleUsers’ Forum • Re: Survey Results!
Maybe because community is way bigger than forums? So here we see only community of forum users but not the entire game. Well that was the purpose of this survey anyway to show more complete outlook....
View ArticleMultiplayer Development • Re: Crits! Mod
WESNOTH TIMES:The critic-beaten Crits! Mod has been now available on 1.16 servers, much to critical acclaim. 100%Statistics: Posted by B099 — Yesterday, 6:37 pm
View ArticleWML Workshop • How to get rancom unit type from recruitment list?
I'm trying to make ability, that recruits random unit from side recruitment list.Code: [store_side] [filter] side=$side_number [/filter] variable=rec_side [/store_side]I decided to do this by picking...
View ArticleA Tale of Two Brothers • Re: Scenario 1: Rooting out a Mage
(1) What difficulty levels and game versions have you played the scenario on? I played on Horseman 1.18.2(2) How difficult did you find the scenario? (1-10) 2 How clear did you find the scenario...
View ArticleA Tale of Two Brothers • Re: Scenario 2: The Chase
(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)3(3) How clear did you find the scenario...
View ArticleWML Workshop • Re: How to get rancom unit type from recruitment list?
Split $rec_side.recruit to array. https://wiki.wesnoth.org/InternalAction ... bles-splitStatistics: Posted by Ravana — Yesterday, 7:29 pm
View ArticleA Tale of Two Brothers • Re: Scenario 3: Guarded Castle
(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)3(3) How clear did you find the scenario...
View ArticleA Tale of Two Brothers • Re: Scenario 4: Return to the Village
(1) What difficulty levels and game versions have you played the scenario on?Horseman - 1.18.2(2) How difficult did you find the scenario? (1-10)4(3) How clear did you find the scenario...
View ArticleMultiplayer Development • Re: Galactic Empires (Wesnoth in Space)
Hi, I was playing the mod with a friend yesterday and thought that it would be cool to have a tech to launch a space station on any planet, so I coded it into the mod. Its just proof of concept right...
View ArticleUsers’ Forum • Re: Survey Results!
I do not usually write opinions on the forum but I will do for once.I think this survey was a good idea, and I would actually like to see more in the future.I would like to thank Hej for makingit, bc...
View ArticleWML Workshop • Re: check_passability for [modify_unit]?
The problem with merging [modify_unit] and [teleport/move_unit] is that the first rebuilds the unit, while the seconds do not.And that it would be using a cannon to kill a fly.Statistics: Posted by...
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