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Scenario & Campaign Development • Heir (SP campaign)

Hello folks,I'm working on my first campaign. It's working in progress, unfinished yet. I stuck at balancing (no idea what a hard or nightmare level fells like ) as well as 2 unfinished maps + 1...

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Ideas • Re: wesnoth rpg

hi everyone!! a quick update, i've spent sometime away of wesnoth recently, but now i started to think more about this project and figured out a clearer vision of what i want, along with a way to...

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WML Workshop • Re: new campaign's questions and ideas

Thanks, errr one last follow-on question if I may:Default xp generation is disabled with wesnoth.game_config.kill_experience = 0 wesnoth.game_config.combat_experience = 0. That is why all xp of all...

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Art Workshop • Re: Duncan's Sprite Gallery

I've taken a short break from the shadow mage line (I will return to them, worry not, I just had an artist's block). I looked if there were any sprites with glaring issues, and the one that captured...

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Scenario & Campaign Development • Re: A March of Justice [WIP Hybrid...

S1The villages around the Troll leader don't belong to any side, I believe that's an oversight. I think it would be good if those strengths of the player sides were explained ingame somewhere.Why am I...

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Ideas • Re: [interface] move position of abilities popup

pango_layout_get_pixel_size does look promising. I guessed that I'd put the message into a pango layout, query the size, and then use that to adjust the rect dimensions. I totally failed at that,...

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Music & Sound Development • Re: Abandoned melody

Yeah I think it would be nice if there were at least an option to toggle between the two; the current solution of telling users to try renaming the files is a bit too advanced for most players. If...

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Developers’ Discussions • Re: Wesnoth Inc Board Member Election

I nominate gfgtdf and wedge009.Just as a reminder: they will also need to accept their nominations.Statistics: Posted by Pentarctagon — Yesterday, 5:32 pm

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Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

In regards to the story, one thing I will say is that although DM is definitely not a good campaign, I had the feeling that Delfador truly became a 'Great' by the tail-end of the story. By comparison,...

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Users’ Forum • Re: Punic War mod coming out this week.

There are some flaws on the 1.18 version but will fix them soon, as soon as I can, I will add music, sounds, and descriptions on the mod. thanks for the feedback always welcome to give productive...

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Scenario & Campaign Development • Re: To Lands Unknown 3.10 - now with...

On the early finish bonusThe early finish bonus has been around since Wesnoth 1.0 at least (probably long before that).Yeah, I remember the early finish bonus being a thing back in 1.2, even before I...

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Music & Sound Development • Re: Abandoned melody

I remember there was also one more calmer melody in the opening that was abandoned in newest version as wellStatistics: Posted by holypaladin — Yesterday, 1:59 pm

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Scenario & Campaign Development • Re: Abandoned Add-ons - Need...

Question to ForestDragon. Is there possibilty to move Tale of Alan into new version?Statistics: Posted by holypaladin — Yesterday, 4:42 pm

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Scenario & Campaign Development • Re: The Rootless

My S3 woes are my own fault; I just thought it was a little funny that none of my initial ideas worked. Toruk's line at the end of S4, after the Undead are destroyed: "I hate Undead. Fighting them is...

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WML Workshop • WFL get adjecent units

Hi,I'm new to WFL.Do you know how to get all adjacent units, fulfilling certain conditions(enemy=yes)?(I don't really need to store them, I need sum(count)of them)Statistics: Posted by ZombieKnight —...

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WML Workshop • Re: WFL get adjecent units

WFL? You couldn't just use [store_unit] and a filter to store them to an array and then take its length?Statistics: Posted by white_haired_uncle — Yesterday, 9:07 pm

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Ideas • A modest proposal

We should make ranged attacks actually ranged. Also I have a great brand new idea, we should add werewolves and an ability called darkens that is an anti illumination.Also change out undead for rock...

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Ideas • Re: A modest proposal

Feel free to create them.Statistics: Posted by Ravana — Yesterday, 4:52 pm

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Users’ Forum • Isle of the Damned - Post-Scenario Recruitment

Hi, new to the forums here. I recently completed the Isle of the Damned scenario in the main campaign, and I thought I was supposed to be able to recruit Poachers, Footpads, and Thugs on the following...

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Users’ Forum • Re: Isle of the Damned - Post-Scenario Recruitment

There is no such option, and that is intentional.Statistics: Posted by Straff — Yesterday, 6:34 pm

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