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Scenario & Campaign Development • Re: Unit Stats mod: learn the stats of...

Unit Stats 1.1.1 update has been released on the 1.16 and 1.18 addon server!Changelog:the mod's menu item no longer synced so should not affect the undo stacknow the mod shows the total count of...

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Translations & Internationalization • Re: Ukrainian translation

Повідомляю, що було повністю перекладено допоміжний аддон Naia, що використовується в Invasion from the Unknown та After the StormStatistics: Posted by Lexa04 — Yesterday, 8:16 pm

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Multiplayer Development • Re: Clash of Heroes (4p PvP)

Updated the map of use some of the new wesnoth version terrains made a couple of changes to make the gameplay more interesting.Statistics: Posted by PapaSmurfReloaded — Yesterday, 8:34 pm

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WML Workshop • Re: Reset achievements for UMC campaign?

It would be beneficial for me as a campaign creator to have the ability to reset the achievements counter exclusively for my own test games. When playing test games, I wanted to reset everything to...

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Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

The issue with replacing Kestrel with Eldred in S10x is that if Eldred fails, why wouldn't he have resorted to using the "black bottle"? I'm not opposed to the change, it would just require some...

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WML Workshop • Re: various WFL problems

1. How to get the "real" damage of an attack(after applying all other [damage], and other modifications)That's simply not possible to obtain in an ability formula. It would only be an infinite loop if...

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WML Workshop • Re: WFL get adjecent units

Do you know how to get all adjacent units, fulfilling certain conditions(enemy=yes)?If you need to do this all in a single formula, I think something like the following should work (untested):Code:...

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Scenario & Campaign Development • Re: Legend of the Invincibles

I heard that according to the poll, the battlerager isn't very popular. I love them.Give this guy the right book, a few potions, a special limited item, and maybe craft a certain axe and he'd be...

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Dead Water • Re: Scenario Review: DW 1 - Invasion!

Recently replayed this campaign on 1.18.0, difficult. Overall it was easier than I remembered. One major reason is that the enemies have less money, but also it now takes very little exp to level...

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Dead Water • Re: Scenario Review: DW 2 - Flight

Replayed this on 1.18.0, difficult, 321 starting gold. Recalled a priestess and a diviner, recruited 15 civilians and 11 initiates.It feels like killing all the leaders is a very reasonable goal,...

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Dead Water • Re: Scenario Review: DW 3 - Wolf Coast

I recommend giving the storm trident to a citizen/brawler. It deals much higher damage when boosted by leadership and you pay less upkeep. Otherwise it's not worth deploying a storm trident user over...

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Dead Water • Re: Scenario Review: DW 12 - Revenge

Replayed this on 1.18.0, difficult, with a very overpowered team. Killed the necromancer in the middle of the map early and wiped out the other leaders before the reinforcements got a chance to...

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Scenario & Campaign Development • Re: Life of Mechzen - Single Player...

After 3 years the life of mechzen campaign is finally up to date and on the 1.18 server! Statistics: Posted by Vilebeggar — Yesterday, 8:41 pm

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Ideas • Re: A modest proposal

Hahaha, yeah I thought so. That's why my final line was humorous (or meant to be...)Statistics: Posted by Atreides — Yesterday, 9:32 pm

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Ideas • [interface] sidebar: make unit status / unit_weapons scrollable

If a unit has a lot of attacks and/or specials, they don't fit on the sidebar. My first thought was to, when necessary, add a couple small up/down buttons at the bottom so the player could scroll...

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Mainline Campaign Development • Re: The Rise of Wesnoth

There's been a lot of discussion about the rework on Discord tonight, so a link to the IRC logsStatistics: Posted by octalot — Today, 12:25 am

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Strategies & Tips • Re: Question about Barag Gor walkthough

Yes, but how do I do this? I have castle spaces that are empty and my Ally has gold. However, whenever I select the "recruit" action, it recruits in the keep with Kapoue, NOT in the center castle. My...

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Scenario & Campaign Development • Re: Journey of a Frost Mage

Scenario 1) the objectif say that 40% of the gold will be keept. But i don't have a lord, and so when I capture a village I don't gain gold.Will fix it in the next release.Also Erinna can step on deep...

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Art Workshop • Re: AI-generated Art

Several months is "a long time"?(Personally I would guess it will take decades before there is any clarity on this matter.)Several months is a long while in this context, a lot has happend during that...

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Lua Labs • Re: Fight between units

[do_command]Statistics: Posted by Ravana — Yesterday, 7:21 pm

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