Quantcast
Channel: The Battle for Wesnoth Forums
Browsing all 2250 articles
Browse latest View live

Ideas • Re: Drarvish miners

And I insist on warrior, thunderer and scout as advancementsYou do know warrior is not a unit right? As for thunderer being an advancement, I believe it is too powerful. Though, I would add scout in...

View Article


Image may be NSFW.
Clik here to view.

Users’ Forum • Re: Era of Myths for 1.18

Yes most ppl just download from the add-on servr and are not aware.So, even if there was not much to do, good job anyway. Statistics: Posted by Yomar — Yesterday, 8:39 pm

View Article


Lua Labs • Re: Weapon proxy

wesnoth.units.create_weapon is not documented.I noticed that too right after bringing it up.I would expect unit.attacks[#unit.attacks] = { name = 'new attack', range = 'melee', damage = 4, number = 3...

View Article

Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

I went through the entire rework with a focus on plot and dialogue, and here is my feedback:The dialogue is a lot clearer overall in conveying the plot points.Garard: Although begrudgingly, he is more...

View Article

Winds of Fate • Re: Scenario 7: Harvest

(1) What difficulty level and version of Wesnoth have you played the scenario on?Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you...

View Article


Winds of Fate • Re: Scenario 8: Overlook

(1) What difficulty level and version of Wesnoth have you played the scenario on?Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you...

View Article

Winds of Fate • Re: Scenario 9: Ancestor

(1) What difficulty level and version of Wesnoth have you played the scenario on?Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you...

View Article

Winds of Fate • Re: Scenario 10: Fire Meets Steel

(1) What difficulty level and version of Wesnoth have you played the scenario on?Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you...

View Article


Winds of Fate • Re: Scenario 11: Crosswind

(1) What difficulty level and version of Wesnoth have you played the scenario on?Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you...

View Article


Image may be NSFW.
Clik here to view.

Faction & Era Development • Re: The Reign of the Lords

In the modifications section while choosing your map, you can select "Reign of the Lords Advancement Modifications" then combine that with any era that uses level 1 units. A conquest modifier to allow...

View Article

Forum Games • Re: You've been playing Wesnoth too long when...

1330: you know you've been playing Wesnoth for a long time when you still remember the original spear throwing sound for the javelineer (it was more of a "ffum" sound)Statistics: Posted by Lordlewis —...

View Article

Image may be NSFW.
Clik here to view.

Strategies & Tips • Re: Eastern Invasion 4.3; Mal-Ravanal's Capital

I managed to do it at last! Did have to scum a bit, but I did do it, yay me lol. EI-Mal-Ravanal’s Capital replay 20240530-185605.gzStatistics: Posted by JakeCWolf — Today, 12:16 am

View Article

Scenario & Campaign Development • Re: Life of Mechzen - Single Player...

-- SpannerbagIt looks like i will have to make a tutorial for that level XD. But in short, go north, wait for the gryphons to engage the elves at the northern road, the elves will eventaully kill the...

View Article


Art Contributions • Re: On units lacking portraits unique to them

new to the forum, where would such an artist go looking to contribute? I've seen people asking for stuff, but isn't there some way to make sense of all these posts?Statistics: Posted by niconosave —...

View Article

Scenario & Campaign Development • Re: Life of Mechzen - Single Player...

But now ive just nerfed the gryphon gold by 100 and also removed turn limit. Hope this helps.Statistics: Posted by Vilebeggar — Yesterday, 9:35 pm

View Article


Lua Labs • Re: Lua location syntax

Try the name of a direction, for example facing = 'nw'.Statistics: Posted by Celtic_Minstrel — Yesterday, 11:20 pm

View Article

Scenario & Campaign Development • Re: The Three Sisters Saga (SP campaign...

I have a problem with Rumble. I advanced on the Naga Queen, and just as I was about to deliver the killing blow, she gave up and retreated. I knew I did not outnumber the Naga 3:1. I went back through...

View Article


Multiplayer Development • Re: Mod : Advance Wesnoth Wars

Is it compatible with 1.18?Statistics: Posted by rivamacari — Today, 1:44 am

View Article

Technical Support • Re: Campaign Drop Mod for 1.6

No update for 1.18?Statistics: Posted by rivamacari — Today, 1:44 am

View Article

Mainline Campaign Development • Re: Eastern Invasion

Hi Argesilao2 - EI creator here! Green text is indeed the Wesnoth standard for bonus/optional objectives - see HttT's Cliff of Thoria, for example. But regardless of the "standard", if this wasn't...

View Article
Browsing all 2250 articles
Browse latest View live