Users’ Forum • Re: Wesnoth 2
don't trollStatistics: Posted by WarolKojtyla — Yesterday, 3:53 pm
View ArticleFaction & Era Development • Re: New Core Ships - Design and Stats Discussion
I got a question. Does the addon support AI?Do we know if more ships are added?If we get both. Could I add it to Palms amid Blue Dunes?Statistics: Posted by Refumee — Yesterday, 4:07 pm
View ArticleFaction & Era Development • Re: Blood Age Era (Era concept for 2025)
Was not meant to post again too early, but wanted to mention and progress in the idea of a TOTALLY new (At least in wesnoth ) concept for some type of wild east undead.... name Badlands Undeads....
View ArticleTournaments • Re: [In Progess] Ladder Tournament #6
@MasterBao, write me here when you want to playStatistics: Posted by matto — Yesterday, 8:13 pm
View ArticleIdeas • Re: Unit Color Variation (Skin/Scale/Armour)
I think this would even be a good adition to the core default faction, maybe as an option that can be checked.Waiting to see skinn colors on human faces and hands.Statistics: Posted by Yomar —...
View ArticleMultiplayer Development • Re: SXRPG Version 6.7.0 -- 1.18 Server
----------------------Current Version:6.7.0GAMEPLAY + BUGFIX----------------------6.7.0 -------GAMEPLAY BALANCE:------------------- overworked terrain training distribution, players get 0-6 terrain...
View ArticleScenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...
After a disproportionate Christmas break, two more scenarios are added to the campaign. I'd be happy to hear opinions on the map of S11, in particular the enemies' position and distances, and on the...
View ArticleUsers’ Forum • Re: Enlarged Story Line Text?
The pixel scale multiplier does exactly what you are asking for. A pixel scale of 2x makes each interface pixel take up a four-pixel box on the screen, making it much larger, but the map can still be...
View ArticleMultiplayer Development • Re: A Random RPG Adventure
New version of ARRPGA: includes bug fixes, a reorganization of DM menus, new items, and overall improvements to the code. I've also been making the code for many other addons cleaner, though these...
View ArticleMultiplayer Development • Re: What is Arcane? - Suggestions by matto
I'm not one for wordy replies, so I'll keep it short: I do not see a reason to touch units based on the horses they ride. It just feels odd to me. I always just assumed that magical resistances...
View ArticleTechnical Support • Re: Changing side control
It appears that in an all AI game you can only droid side 1. Seems like a bug.https://github.com/wesnoth/wesnoth/issues/9879Statistics: Posted by Soliton — Yesterday, 5:50 pm
View ArticleScenario & Campaign Development • Random Racing
It's a map for 2 players in. You have to reach with your leaders point on north or wait for death of other human side. Amount of heroes at start for each human side depends of picked difficulty level...
View ArticleFaction & Era Development • Re: The American Civil War
Wicked! And yes I meant sides, not keeps. : )I'll give it a try right away.So I tried it after altering it a bit. It must have Code: disallow_shuffle=yes for each side else Lee may end up in command...
View ArticleMultiplayer Development • Re: More Units Forms - Mod
Tried to advance default unit Drake Flameheart to Fire Dragon but it didn't work. Managed to advance Drake Inferno to Drake Armageddon, elves to elvish lords, troll whelp to troll shaman, etc. Only...
View ArticleCoder’s Corner • Re: Machine Learning Recruiter
There was a patch linked somewhere in the thread that allowed grabbing results from an ML toolkit, though since it was applied to a 13-year version of the code, you're unlikely to be able to use it as...
View ArticleIdeas • Re: Unit Color Variation (Skin/Scale/Armour)
Saurian Color Changer and Randomiser is no more!I present to you Unit Color Variation and Unit Color Changer!Unit Color Variation got a new entry the Loyalist Armour.Unit Color Changer replaces...
View ArticleUsers’ Forum • Re: Enlarged Story Line Text?
1. I'm running Wesnoth infull screen mode, yes. 2. Tried Pixel Multiplier, it didn't work. NO difference between 1x and 4x. Zero. 3. Rebooted Mac more than once, killed & rebooted game even more....
View ArticleTechnical Support • Re: Crashy Bug on Mac OS, maybe a memory leak
I haven't played either of the campaigns you mention. The only place I've noticed the alleged memory leak is playing "A Vision Blinded," so that makes it either a general game error or something...
View ArticleScenario & Campaign Development • Re: A Vision Blinded (15 scenarios, all...
I have issue(s)!!Wesnoth v 1.18.3Mac OS 12.7.6All add-ons are "up to date" per the Wesnoth server.FIRSTIn the final scenario of AVB ("Nature's Fury" I think?) the first time a bad guy dies, a text box...
View ArticleScenario & Campaign Development • Re: Random Racing
Tried this vs computer last night. Nice, lotsa fun. All the high level heroes you and the enemy get make it quite interesting. It does seem to eat a lot of RAM though, way more than most BfW...
View Article